Files
2018-10-10 23:35:35 +08:00

34 lines
665 B
GDScript

extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
export (int) var speed
var is_stop = true
func set_stop(set):
is_stop = set
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
$Ground0.position.x = 0
$Ground1.position.x = 336
pass
func _process(delta):
# Called every frame. Delta is time since last frame.
# Update game logic here.
if is_stop == false:
$Ground0.position.x -= speed
$Ground1.position.x -= speed
if $Ground0.position.x <= -336:
$Ground0.position.x = 336
elif $Ground1.position.x <= -336:
$Ground1.position.x = 336
pass