extends Node2D # class member variables go here, for example: # var a = 2 # var b = "textvar" export (int) var speed var is_stop = true func set_stop(set): is_stop = set func _ready(): # Called when the node is added to the scene for the first time. # Initialization here $Ground0.position.x = 0 $Ground1.position.x = 336 pass func _process(delta): # Called every frame. Delta is time since last frame. # Update game logic here. if is_stop == false: $Ground0.position.x -= speed $Ground1.position.x -= speed if $Ground0.position.x <= -336: $Ground0.position.x = 336 elif $Ground1.position.x <= -336: $Ground1.position.x = 336 pass