50 lines
853 B
GDScript
50 lines
853 B
GDScript
extends Node2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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signal start
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func _ready():
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# Called when the node is added to the scene for the first time.
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# Initialization here
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hide_everything()
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pass
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func show_start():
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$logo.show()
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$start_button.show()
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$rank_button.show()
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$score_label.hide()
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func get_ready():
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$get_ready.show()
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$score_label.show()
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func hide_everything():
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$logo.hide()
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$game_over.hide()
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$get_ready.hide()
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$start_button.hide()
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$rank_button.hide()
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$score_label.hide()
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func game_over():
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$game_over.show()
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$start_button.show()
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$rank_button.show()
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func set_score(score):
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$score_label.text = str(score)
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#func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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func _on_start_button_pressed():
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emit_signal("start")
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