Files
MahjongGame/Table/OppositeHand.gd
T

50 lines
1.1 KiB
GDScript

extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var tiles = []
var texture
func show_tiles(count):
if count < 0 or count == tiles.size():
return
if count > tiles.size():
var diff = count - tiles.size()
for i in range(diff):
var tile = get_tile_instance()
tiles.append(tile)
add_child(tile)
else:
var diff = tiles.size() - count
for i in range(diff):
remove_child(tiles[0])
tiles.remove(0)
rearrange_tiles()
func rearrange_tiles():
for i in range(tiles.size()):
tiles[i].position = Vector2(i*Constants.Tile.OPPOSITE_HAND_WIDTH, 0)
var x = (Constants.Screen.WIDTH - get_children().size()*Constants.Tile.OPPOSITE_HAND_WIDTH)/2.0
var y = Constants.Table.OPPO_HAND_MARGIN_Y
self.position = Vector2(x, y-20)
func get_tile_instance():
var tile = Sprite.new()
tile.texture = texture
tile.centered = false
return tile
# Called when the node enters the scene tree for the first time.
func _ready():
texture = ImageTexture.new()
texture = load("res://Asset/Tile/OppositeHand.png")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass