extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" var tiles = [] var texture func show_tiles(count): if count < 0 or count == tiles.size(): return if count > tiles.size(): var diff = count - tiles.size() for i in range(diff): var tile = get_tile_instance() tiles.append(tile) add_child(tile) else: var diff = tiles.size() - count for i in range(diff): remove_child(tiles[0]) tiles.remove(0) rearrange_tiles() func rearrange_tiles(): for i in range(tiles.size()): tiles[i].position = Vector2(i*Constants.Tile.OPPOSITE_HAND_WIDTH, 0) var x = (Constants.Screen.WIDTH - get_children().size()*Constants.Tile.OPPOSITE_HAND_WIDTH)/2.0 var y = Constants.Table.OPPO_HAND_MARGIN_Y self.position = Vector2(x, y-20) func get_tile_instance(): var tile = Sprite.new() tile.texture = texture tile.centered = false return tile # Called when the node enters the scene tree for the first time. func _ready(): texture = ImageTexture.new() texture = load("res://Asset/Tile/OppositeHand.png") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass