set centered to false

This commit is contained in:
2020-03-04 18:02:18 +08:00
parent 004b4200bf
commit a83855bec0
4 changed files with 8 additions and 9 deletions
+2
View File
@@ -34,6 +34,8 @@ class Table:
const BOTTOM_HAND_MARGIN_X = 10
const BOTTOM_HAND_MARGIN_Y = 20
const OPPO_HAND_MARGIN_Y = 100
class Timer_Table:
enum DIRECTION {NONE, BOTTOM, RIGHT, OPPOSITE, LEFT}
+1 -3
View File
@@ -30,19 +30,17 @@ func rearrange_tiles():
print_debug("hand loc:", self.position)
for i in range(tiles.size()):
tiles[i].position = Vector2(-i*Constants.Tile.SIDE_HAND_DIFF, i*Constants.Tile.SIDE_HAND_WIDTH)
pass
pass
func get_tile_instance():
var tile = Sprite.new()
tile.texture = texture
tile.centered = false
return tile
# Called when the node enters the scene tree for the first time.
func _ready():
texture = ImageTexture.new()
texture.load("res://Asset/Tile/LeftHand.png")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
+4 -3
View File
@@ -30,19 +30,20 @@ func rearrange_tiles():
print_debug("hand loc:", self.position)
for i in range(tiles.size()):
tiles[i].position = Vector2(i*Constants.Tile.OPPOSITE_HAND_WIDTH, 0)
pass
pass
var x = (Constants.Screen.WIDTH - get_children().size()*Constants.Tile.OPPOSITE_HAND_WIDTH)/2.0
var y = Constants.Table.OPPO_HAND_MARGIN_Y
self.position = Vector2(x, y)
func get_tile_instance():
var tile = Sprite.new()
tile.texture = texture
tile.centered = false
return tile
# Called when the node enters the scene tree for the first time.
func _ready():
texture = ImageTexture.new()
texture.load("res://Asset/Tile/OppositeHand.png")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
+1 -3
View File
@@ -30,19 +30,17 @@ func rearrange_tiles():
print_debug("hand loc:", self.position)
for i in range(tiles.size()):
tiles[i].position = Vector2(i*Constants.Tile.SIDE_HAND_DIFF, i*Constants.Tile.SIDE_HAND_WIDTH)
pass
pass
func get_tile_instance():
var tile = Sprite.new()
tile.texture = texture
tile.centered = false
return tile
# Called when the node enters the scene tree for the first time.
func _ready():
texture = ImageTexture.new()
texture.load("res://Asset/Tile/RightHand.png")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.