车的前后左右移动
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@@ -1,50 +1,81 @@
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#include "cars.h"
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#include <QPainter>
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Cars::Cars(QWidget *parent, int dir, Cars::Color color) : QWidget(parent)
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Cars::Cars(QGraphicsItem *parent, int dir, Cars::Color color) : QGraphicsPixmapItem(parent)
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{
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m_pos = this->pos();
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this->setRotation(dir);
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if(color==RANDOM)
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color = Cars::Color(rand()%3); //车身颜色一定是确定的
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m_color = color;
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m_dir = dir;
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m_pos = this->pos();
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resize(M_WID, M_LEN);
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switch (m_color) {
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case Pink:
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m_pixmap = QPixmap(":/cars/pink");
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m_pic = QPixmap(":/cars/pink");
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break;
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case Red:
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m_pixmap = QPixmap(":/cars/red");
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m_pic = QPixmap(":/cars/red");
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break;
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case Yellow:
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m_pixmap = QPixmap(":/cars/yellow");
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m_pic = QPixmap(":/cars/yellow");
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break;
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default:
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m_pixmap = QPixmap(":/cars/red");
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m_pic = QPixmap(":/cars/red");
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break;
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}
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}
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void Cars::paintEvent(QPaintEvent *event) {
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QPainter painter(this);
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m_pos = this->pos();
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painter.translate(M_WID/2, M_LEN/2); //转移远点,设置旋转中心
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painter.rotate(m_dir); //旋转
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painter.translate(-M_WID/2, -M_LEN/2); //移回远点
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painter.drawPixmap(0, 0, M_WID, M_LEN, m_pixmap); //绘制小车
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painter.setPen(QPen(Qt::red, 5));
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painter.drawRect(0, 0, M_WID, M_LEN);
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event->ignore();
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m_pic = m_pic.scaled(M_WID, M_LEN);
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this->setPixmap(m_pic);
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}
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void Cars::Forward(int vel)
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{
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float ang = m_dir*PI/180;
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this->move(m_pos.x()+vel*sin(ang), m_pos.y()-vel*cos(ang));
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double ang = qDegreesToRadians(rotation());
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this->moveBy(+vel*qSin(ang), -vel*qCos(ang));
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}
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void Cars::Backward(int vel)
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{
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float ang = m_dir*PI/180;
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this->move(m_pos.x()-vel*sin(ang), m_pos.y()+vel*cos(ang));
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double ang = qDegreesToRadians(rotation());
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this->moveBy(-vel*qSin(ang), +vel*qCos(ang));
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}
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void Cars::moveLeft(int vel)
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{
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double ang = qDegreesToRadians(rotation());
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moveBy(-vel*qCos(ang), -vel*qSin(ang));
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}
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void Cars::moveRight(int vel)
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{
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double ang = qDegreesToRadians(rotation());
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moveBy(vel*qCos(ang), vel*qSin(ang));
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}
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//ang为旋转角度(弧度),正数为顺时针,负数逆时针
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void Cars::Rotate(int ang)
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{
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setRotation(rotation() + ang);
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}
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void Cars::turnLeft(int r, int ang)
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{
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Forward(r*qSin(ang));
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Rotate(-ang);
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moveLeft(r*(1-qCos(ang)));
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}
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void Cars::turnRight(int r, int ang)
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{
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Forward(r*qSin(ang));
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Rotate(ang);
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moveRight(r*(1-qCos(ang)));
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}
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Cars::Color Cars::getColor()
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{
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return this->m_color;
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}
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qreal Cars::getDir()
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{
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return this->rotation();
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}
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@@ -1,36 +1,38 @@
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#ifndef CARS_H
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#define CARS_H
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#include <QWidget>
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#include <QGraphicsPixmapItem>
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#include <QPixmap>
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#include <QString>
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#include <QPaintEvent>
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#include <QPoint>
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#include <QtMath>
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//车身长宽
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#define M_LEN (200)
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#define M_WID (130)
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#define PI (3.1415926f)
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class Cars : public QWidget
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class Cars : public QGraphicsPixmapItem
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{
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Q_OBJECT
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public:
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enum Color { Pink, Red, Yellow, RANDOM };
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explicit Cars(QWidget *parent = nullptr, int dir = 0, Cars::Color color = RANDOM);
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void paintEvent(QPaintEvent *event);
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void Forward(int vel);
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void Backward(int vel);
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explicit Cars(QGraphicsItem *parent = Q_NULLPTR, int dir = 0, Cars::Color color = RANDOM);
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void Forward(int vel = 3);
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void Backward(int vel = 3);
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void moveLeft(int vel = 3);
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void moveRight(int vel = 3);
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void Rotate(int ang = 30);
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void turnLeft(int r, int ang);
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void turnRight(int r, int ang);
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Color getColor();
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qreal getDir();
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private:
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Color m_color; //车身颜色
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int m_dir; //车头朝向 方向角 N为0, 顺时针递增
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QPixmap m_pixmap;
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Color m_color; //车身颜色 N为0, 顺时针递增
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QPixmap m_pic;
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QString m_number;
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QPoint m_pos;
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QPointF m_pos;
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signals:
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public slots:
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};
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#endif // CARS_H
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