Merge branch 'master' of github.com:w-mj/DataStructureProject
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3b68cc00c4
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@@ -27,25 +27,27 @@ DEFINES += QT_DEPRECATED_WARNINGS
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SOURCES += \
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main.cpp \
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mainwindow.cpp \
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cars.cpp \
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ParkingLotWidget.cpp \
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Road.cpp \
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ParkingSpaceWidget.cpp \
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monitor.cpp \
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boundary.cpp \
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carmananger.cpp \
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parkingLotItem.cpp
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parkingLotItem.cpp \
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car.cpp \
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path.cpp
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HEADERS += \
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mainwindow.h \
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cars.h \
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ParkingLotWidget.h \
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Road.h \
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ParkingSpaceWidget.h \
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monitor.h \
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boundary.h \
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carmananger.h \
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parkingLotItem.h
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parkingLotItem.h \
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car.h \
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path.h
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FORMS += \
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mainwindow.ui \
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@@ -0,0 +1,86 @@
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#include "car.h"
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Car::Car(QGraphicsItem *parent, int dir, Car::Color color) : QGraphicsPixmapItem(parent)
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{
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m_pos = this->pos();
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this->setRotation(dir);
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if(color==RANDOM)
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color = Car::Color(rand()%3); //车身颜色一定是确定的
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m_color = color;
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switch (m_color) {
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case Pink:
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m_pic = QPixmap(":/cars/pink");
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break;
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case Red:
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m_pic = QPixmap(":/cars/red");
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break;
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case Yellow:
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m_pic = QPixmap(":/cars/yellow");
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break;
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default:
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m_pic = QPixmap(":/cars/red");
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break;
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}
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m_pic = m_pic.scaled(M_WID, M_LEN);
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this->setPixmap(m_pic);
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setTransformOriginPoint(M_WID/2, M_LEN/2); //设置旋转中心
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}
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void Car::Forward(qreal vel)
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{
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qreal ang = qDegreesToRadians(rotation());
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this->moveBy(+vel*qSin(ang), -vel*qCos(ang));
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}
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void Car::Backward(qreal vel)
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{
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qreal ang = qDegreesToRadians(rotation());
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this->moveBy(-vel*qSin(ang), +vel*qCos(ang));
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}
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void Car::moveLeft(qreal vel)
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{
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qreal ang = qDegreesToRadians(rotation());
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moveBy(-vel*qCos(ang), -vel*qSin(ang));
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}
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void Car::moveRight(qreal vel)
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{
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qreal ang = qDegreesToRadians(rotation());
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moveBy(vel*qCos(ang), vel*qSin(ang));
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}
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//ang为旋转角度(弧度),正数为顺时针,负数逆时针
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void Car::Rotate(qreal ang)
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{
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setRotation(rotation() + ang);
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}
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//r为弯道半径,ang为转过的角度
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void Car::turnLeft(int r, int ang)
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{
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qreal rad = qDegreesToRadians(ang);
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Forward(r*qSin(rad));
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moveLeft(r*(1-qCos(rad)));
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Rotate(-ang);
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}
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//r为弯道半径,ang为转过的角度
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void Car::turnRight(int r, int ang)
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{
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qreal rad = qDegreesToRadians(ang);
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Forward(r*qSin(rad));
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moveRight(r*(1-qCos(rad)));
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Rotate(ang);
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}
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Car::Color Car::getColor()
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{
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return this->m_color;
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}
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qreal Car::getDir()
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{
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return this->rotation();
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}
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@@ -0,0 +1,38 @@
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#ifndef CAR_H
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#define CAR_H
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#include <QGraphicsPixmapItem>
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#include <QPixmap>
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#include <QString>
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#include <QPoint>
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#include <QtMath>
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//车身长宽
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#define M_LEN (200)
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#define M_WID (130)
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class Car : public QGraphicsPixmapItem
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{
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public:
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enum Color { Pink, Red, Yellow, RANDOM };
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explicit Car(QGraphicsItem *parent = Q_NULLPTR, int dir = 0, Car::Color color = RANDOM);
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void Forward(qreal vel = 3); //前进
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void Backward(qreal vel = 3); //后退
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void moveLeft(qreal vel = 3); //向左平移
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void moveRight(qreal vel = 3); //向右平移
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void Rotate(qreal ang = 30); //原地旋转
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void turnLeft(int r, int ang); //左转
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void turnRight(int r, int ang); //右转
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Color getColor();
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qreal getDir();
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private:
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Color m_color; //车身颜色 N为0, 顺时针递增
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QPixmap m_pic;
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QString m_number;
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QPointF m_pos;
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};
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#endif // CAR_H
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+4
-1
@@ -1,6 +1,9 @@
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#ifndef CARMANANGER_H
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#define CARMANANGER_H
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#include "car.h"
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#include "path.h"
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class CarMananger
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{
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@@ -8,4 +11,4 @@ public:
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CarMananger();
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};
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#endif // CARMANANGER_H
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#endif // CARMANANGER_H
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@@ -1,50 +0,0 @@
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#include "cars.h"
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#include <QPainter>
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Cars::Cars(QWidget *parent, int dir, Cars::Color color) : QWidget(parent)
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{
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if(color==RANDOM)
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color = Cars::Color(rand()%3); //车身颜色一定是确定的
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m_color = color;
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m_dir = dir;
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m_pos = this->pos();
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resize(M_WID, M_LEN);
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switch (m_color) {
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case Pink:
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m_pixmap = QPixmap(":/cars/pink");
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break;
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case Red:
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m_pixmap = QPixmap(":/cars/red");
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break;
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case Yellow:
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m_pixmap = QPixmap(":/cars/yellow");
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break;
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default:
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m_pixmap = QPixmap(":/cars/red");
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break;
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}
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}
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void Cars::paintEvent(QPaintEvent *event) {
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QPainter painter(this);
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m_pos = this->pos();
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painter.translate(M_WID/2, M_LEN/2); //转移远点,设置旋转中心
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painter.rotate(m_dir); //旋转
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painter.translate(-M_WID/2, -M_LEN/2); //移回远点
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painter.drawPixmap(0, 0, M_WID, M_LEN, m_pixmap); //绘制小车
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painter.setPen(QPen(Qt::red, 5));
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painter.drawRect(0, 0, M_WID, M_LEN);
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event->ignore();
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}
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void Cars::Forward(int vel)
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{
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float ang = m_dir*PI/180;
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this->move(m_pos.x()+vel*sin(ang), m_pos.y()-vel*cos(ang));
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}
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void Cars::Backward(int vel)
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{
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float ang = m_dir*PI/180;
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this->move(m_pos.x()-vel*sin(ang), m_pos.y()+vel*cos(ang));
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}
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@@ -1,36 +0,0 @@
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#ifndef CARS_H
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#define CARS_H
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#include <QWidget>
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#include <QPixmap>
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#include <QString>
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#include <QPaintEvent>
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#include <QPoint>
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//车身长宽
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#define M_LEN (200)
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#define M_WID (130)
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#define PI (3.1415926f)
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class Cars : public QWidget
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{
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Q_OBJECT
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public:
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enum Color { Pink, Red, Yellow, RANDOM };
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explicit Cars(QWidget *parent = nullptr, int dir = 0, Cars::Color color = RANDOM);
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void paintEvent(QPaintEvent *event);
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void Forward(int vel);
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void Backward(int vel);
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private:
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Color m_color; //车身颜色
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int m_dir; //车头朝向 方向角 N为0, 顺时针递增
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QPixmap m_pixmap;
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QString m_number;
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QPoint m_pos;
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signals:
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public slots:
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};
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#endif // CARS_H
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+1
-1
@@ -1,6 +1,6 @@
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include "cars.h"
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#include "car.h"
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#include <QDialog>
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#include <QLabel>
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#include <QScrollArea>
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+3
-3
@@ -5,7 +5,7 @@
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#include <QPixmap>
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#include <QVector>
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#include <QQueue>
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#include "cars.h"
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#include "car.h"
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class ParkingLotItem: public QGraphicsPixmapItem
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{
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@@ -16,8 +16,8 @@ private:
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QVector<QPixmap*> m_pixmap; // 每一层的pixmap
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QVector<int> m_max_capacity; // 每一层的容量
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QVector<int> m_num_of_cars; // 每一层当前停的车数量
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QVector<QVector<Cars*> > m_cars; // 停在每一层的车
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QVector<QQueue<Cars*> >m_waitting; // 在每个入口等待的车
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QVector<QVector<Car*> > m_cars; // 停在每一层的车
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QVector<QQueue<Car*> >m_waitting; // 在每个入口等待的车
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QStringList m_xml_path; // 每一层xml文件地址
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QStringList m_name; // 每一层的名字
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const uint m_num_of_layer = 2; // 总层数
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@@ -0,0 +1,39 @@
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#include "path.h"
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Path::Path()
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{
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this->path = QList<PathPoint>();
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}
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//用PathPoint数组初始化Path
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Path::Path(PathPoint points[], int i)
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{
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path = QList<PathPoint>();
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for(int j=0; j<i; j++)
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addPoint(points[j]);
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}
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PathPoint Path::getPoint(int i)
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{
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return path.value(i);
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}
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void Path::addPoint(int i, const PathPoint &point)
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{
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path.insert(i, point);
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}
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void Path::addPoint(const PathPoint &point)
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{
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path.append(point);
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}
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bool Path::isEmpty()
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{
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return path.isEmpty();
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}
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int Path::pointsCount()
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{
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return path.length();
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}
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@@ -0,0 +1,31 @@
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#ifndef PATH_H
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#define PATH_H
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#include<QList>
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#include<QPoint>
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//路径上的点和车在该点的角度
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struct PathPoint
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{
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QPointF point;
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qreal dir;
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};
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class Path
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{
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public:
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Path();
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Path(PathPoint points[], int i);
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PathPoint getPoint(int i);
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void addPoint(int i, const PathPoint &point);
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void addPoint(const PathPoint &point);
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bool isEmpty();
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int pointsCount();
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private:
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QList<PathPoint> path;
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int len;
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};
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#endif // PATH_H
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