49 lines
1.0 KiB
GDScript
49 lines
1.0 KiB
GDScript
extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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class Tile:
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enum Suit {Character, Bamboo, Dot, Wind, Dragon, Flower, Season}
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const HEIGHT = 142
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const WIDTH = 90
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const SELECT_HEIGHT = 30
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const OPPOSITE_HAND_WIDTH = 38
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const OPPOSITE_DROP_WIDTH = 26
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const OPPOSITE_DROP_HEIGHT = 40
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const SIDE_HAND_WIDTH = 26
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const SIDE_HAND_DIFF = 4
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const SIDE_DROP_WIDTH = 37
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const SIDE_DROP_HEIGHT = 32
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const SIDE_DROP_THICK = 9
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const SIDE_DROP_DIFF = 2
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const BOTTOM_DROP_WIDTH = 29
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const BOTTOM_DROP_HEIGHT = 43
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class Screen:
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const WIDTH = 1920
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const HEIGHT = 1080
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class Table:
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const BOTTOM_LIE_WIDTH = 40
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const BOTTOM_HAND_MARGIN_X = 10
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const BOTTOM_HAND_MARGIN_Y = 20
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class Timer_Table:
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enum DIRECTION {NONE, BOTTOM, RIGHT, OPPOSITE, LEFT}
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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