extends Sprite # Declare member variables here. Examples: # var a = 2 # var b = "text" var suit var number var is_selected = false signal clicked signal hover # Called when the node enters the scene tree for the first time. func _ready(): $Control.rect_size = self.get_rect().size $Control.connect("mouse_entered", self, "mouse_enter_handler") $Control.connect("mouse_exited", self, "mouse_exit_handler") # note: number starts from 1 func set_tile_type(suit, number): self.suit = suit self.number = number frame_coords = Vector2(number-1, suit) func _input(event): if (event is InputEventMouseButton or event is InputEventScreenTouch) and event.pressed : if get_rect().has_point(to_local(event.position)): emit_signal("clicked", self.suit, self.number) get_tree().set_input_as_handled() func mouse_enter_handler(): is_selected = true position = Vector2(position.x, position.y-Constants.Tile.SELECT_HEIGHT) func mouse_exit_handler(): is_selected = false position = Vector2(position.x, position.y+Constants.Tile.SELECT_HEIGHT) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass