Files
DataStructureProject/parkingLotManager.h
T
2017-12-25 11:10:22 +08:00

77 lines
2.3 KiB
C++

#ifndef PARKINGLOTITEM_H
#define PARKINGLOTITEM_H
#include <QPixmap>
#include <QVector>
#include <QQueue>
#include <QGraphicsScene>
#include "car.h"
#include "ParkingLotWidget.h"
#include "parkinglotgraph.h"
class Car;
class ParkingLotManager: public QObject
{
Q_OBJECT
public:
explicit ParkingLotManager(QObject* objectParent, QGraphicsScene* scene);
struct RequestSpace {
bool success = false;
uint layer = 0;
uint number = 0;
Path* path = Q_NULLPTR;
RequestSpace() {}
RequestSpace(uint l, uint n, Path* p):success(true), layer(l), number(n), path(p) {}
RequestSpace(const RequestSpace& another) = default;
};
void showParkingLot(uint pos);
void showParkingLot(void);
void showDownStairFloor(void);
void showUpStairFloor(void);
void drawPath(int n1, int n2);
public slots:
void requestIn(Car* car);
void requestOut(Car* car, int exit = -1);
void requestStair(Car* car);
void leave(Car* car);
void addCar(int entry = -1);
void showMargin(bool enable);
void showGraph(bool enable);
void banSpace(bool banned, int layer, int number);
private:
QGraphicsScene* m_scene;
QVector<ParkingLotWidget*> m_widgets; // 每一层的widget
QVector<int> m_capacity; // 每一层的容量
QVector<int> m_num_of_cars; // 每一层当前停的车数量
QVector<QVector<Car*> > m_cars; // 停在每一层的车
QVector<QList<Car*> >m_waitting; // 在每个入口等待的车
QList<Car*> m_all_cars;
QVector<ParkingLotGraph*> m_graph;
QVector<QGraphicsPixmapItem*> m_graph_pixmap;
QStringList m_xml_path; // 每一层xml文件地址
QStringList m_name; // 每一层的名字
QList<QPair<int, int>> m_pool; // 车位池
const uint m_num_of_layer = 2; // 总层数
const uint m_num_of_entry = 2; // 入口数
uint m_current_floor = 1; // 当前楼层,默认为1楼(按照从下往上递增,值与实际楼层无关)
bool m_showGraph = false; // 是否显示图
void generatePool(bool sequence);
signals:
void enableUpButton(bool);
void enableDownButton(bool);
void setCapacity(const QString&);
void setLoad(const QString&);
void setLayerName(const QString&);
void showMarginSignal(bool);
void carLeave(void);
};
#endif // PARKINGLOTITEM_H