#include "parkingLotManager.h" #include "ParkingLotWidget.h" #include "ParkingSpaceWidget.h" #include "path.h" #include #include #include #include #include ParkingLotManager::ParkingLotManager(QObject* objectParent, QGraphicsScene* scene): QObject(objectParent), m_scene(scene) { // 找到xml文件路径 QString filePath = __FILE__; QStringList list = filePath.split("\\"); QString result; for (int i = 0; i < list.size() - 1; i++) result.append(list.at(i)).append("\\"); QStringList l = {"parkinglot_b1.xml", "parkinglot_f1.xml"}; for (int i = 0; i < 2; i++) { QString t(result); m_xml_path.push_back(t.append(l.at(i))); } m_cars.resize(m_num_of_layer); // 停在每一层的车 m_waitting.resize(m_num_of_entry); // 在每个入口等待的车 for (uint i = 0; i < m_num_of_layer; i++) { ParkingLotWidget* widget = new ParkingLotWidget(Q_NULLPTR, m_xml_path.at(i)); // 生成一个widget // m_pixmap.push_back(new QPixmap(widget->size())); // 创建一层的pixmap // qDebug() << "widget size x=" << widget->size().width() << " y=" <size().height(); // widget->render(m_pixmap[i]); // 渲染pixmap m_capacity.push_back(widget->getCapacity()); // 获得这一层的最大容量 m_cars[i].resize(m_capacity.at(i)); // 初始化一层的车位 m_name.push_back(widget->getName()); // 这一层的名字 m_num_of_cars.push_back(0); // 初始停车数量为0 widget->hide(); m_widgets.push_back(widget); m_scene->addWidget(widget); if (i == 1) m_graph.push_back(new ParkingLotGraph(widget)); else m_graph.push_back(nullptr); } } void ParkingLotManager::showParkingLot(uint pos) { if (pos >= m_num_of_layer) { qDebug() << "ParkingLotManager: 层数错误"; return; } for (uint i = 0; i < m_num_of_layer; i++) m_widgets.at(i)->hide(); m_widgets.at(pos)->show(); emit setCapacity(QString::number(m_capacity.at(pos))); emit setLoad(QString::number(m_capacity.at(pos) - m_num_of_cars.at(pos))); emit setLayerName(m_name.at(pos)); // if (pos == 1) // m_graph[1]->paint(m_scene); } void ParkingLotManager::showParkingLot() { showParkingLot(m_current_floor); } void ParkingLotManager::showDownStairFloor() { if (m_current_floor == m_num_of_layer - 1) // 当前是最顶层 emit enableUpButton(true); if (m_current_floor == 1) emit enableDownButton(false); // 到底 if (m_current_floor > 0) --m_current_floor; showParkingLot(m_current_floor); } void ParkingLotManager::showUpStairFloor() { if (m_current_floor == 0) emit enableDownButton(true); if (m_current_floor == m_num_of_layer - 2) emit enableUpButton(false); if (m_current_floor < m_num_of_layer - 1) ++ m_current_floor; showParkingLot(m_current_floor); } void ParkingLotManager::drawPath(uint n1, uint n2) { Path *p = m_graph[1]->finaPath(ParkingLotGraph::Node::Type::space, n1, ParkingLotGraph::Node::Type::space, n2); for(uint i = 1; i < p->size(); i++) { QLineF line(p->getPoint(i-1).point, p->getPoint(i).point); m_scene->addLine(line); } }