#include "car.h" Car::Car(ParkingLotManager * manager, QGraphicsItem *parent, int dir, Car::Color color) : QObject(0), QGraphicsPixmapItem(parent), posAni(new QPropertyAnimation(this,"m_pos")), m_target(PathPoint(this->pos(),this->rotation())), m_current(PathPoint(this->pos(),this->rotation())) { m_pos = this->pos(); this->setRotation(dir); if(color==RANDOM) color = Car::Color(rand()%3); //车身颜色一定是确定的 m_color = color; switch (m_color) { case Pink: m_pic = QPixmap(":/cars/pink"); break; case Red: m_pic = QPixmap(":/cars/red"); break; case Yellow: m_pic = QPixmap(":/cars/yellow"); break; default: m_pic = QPixmap(":/cars/red"); break; } m_pic = m_pic.scaled(M_WID, M_LEN); this->setPixmap(m_pic); setTransformOriginPoint(M_WID/2, M_LEN/2); //设置旋转中心 connect(posAni,QPropertyAnimation::finished,this,followPath); connect(this, &Car::queueHead, manager, &ParkingLotManager::requestIn); connect(this, &Car::exit, manager, &ParkingLotManager::leave); } void Car::Forward(qreal vel) { qreal ang = qDegreesToRadians(rotation()); this->moveBy(+vel*qSin(ang), -vel*qCos(ang)); } void Car::Backward(qreal vel) { qreal ang = qDegreesToRadians(rotation()); this->moveBy(-vel*qSin(ang), +vel*qCos(ang)); } void Car::moveLeft(qreal vel) { qreal ang = qDegreesToRadians(rotation()); moveBy(-vel*qCos(ang), -vel*qSin(ang)); } void Car::moveRight(qreal vel) { qreal ang = qDegreesToRadians(rotation()); moveBy(vel*qCos(ang), vel*qSin(ang)); } //ang为旋转角度(弧度),正数为顺时针,负数逆时针 void Car::Rotate(qreal ang) { setRotation(rotation() + ang); } //r为弯道半径,ang为转过的角度 void Car::turnLeft(int r, double ang) { qreal rad = qDegreesToRadians(ang); Forward(r*qSin(rad)); moveLeft(r*(1-qCos(rad))); Rotate(-ang); } //r为弯道半径,ang为转过的角度 void Car::turnRight(int r, double ang) { qreal rad = qDegreesToRadians(ang); Forward(r*qSin(rad)); moveRight(r*(1-qCos(rad))); Rotate(ang); } void Car::setPath(Path *path) { m_path = path; m_target = path->getNext(); m_current = m_target; this->setPos(m_target.point); } int Car::getNum() { return num; } int Car::getFloor() { return floor; } int Car::getEntryNum() { return entryNum; } void Car::moveTo(QPointF target) { qreal dx = m_current.point.x()-m_target.point.x(); qreal dy = m_current.point.y()-m_target.point.y(); qreal dis = qSqrt(qPow(dx,2)+qPow(dy,2)); qreal dur = dis/0.3; posAni->setDuration(dur); posAni->setEndValue(target); posAni->start(); } void Car::followPath() { setRotation(m_target.dir); switch (m_target.action) { case Road::entry : emit entry(this); break; case Road::stair: emit stair(this); break; case Road::exit: emit exit(this); break; case Road::queueHead: emit queueHead(this); break; case Road::none: break; } if(!m_path->isEmpty()) { m_current = m_target; m_target = m_path->getNext(); moveTo(m_target.point); } } QPointF Car::getmPos() { return this->pos(); } void Car::setmPos(QPointF pos) { this->setPos(pos); this->m_pos = pos; } Car::Color Car::getColor() { return this->m_color; } qreal Car::getDir() { return this->rotation(); } void Car::setEntryNum(int value) { entryNum = value; } void Car::setFloor(int value) { floor = value; } void Car::setNum(int value) { num = value; }